RISK!

Feb. 19th, 2008 10:33 am
kz_blogorambling: (lard)
[personal profile] kz_blogorambling
Kidlet's school has the game Risk available for aftercare, and after playing it there he begged us to buy it. I felt some reluctance because my memory of the game from childhood involved long, drawn-out games that never ended. My husband caved, and I have since used that excuse to avoid it every time my son asked. "Get your father to play; he's the one who agreed to buy it."

Well, for some reason I agreed to play a few weeks ago. Why did I wait so long? We are loving it. I almost bought a second game so kidlet and I could play without disturbing the 3-person game that awaits Mark's return from GDC. We decided, instead, to write down the locations of all the armies and reset the board. Now we're in the midst of a heated 2-person game. I have not had a dining room table for weeks, and we're changing around bedtime routines to accommodate more playing.

I find myself wondering this morning if I should just cede Africa and focus on other continents, or keep fortifying Egypt to keep the kid on his toes.

Date: 2008-02-19 04:29 pm (UTC)
From: [identity profile] crankyasanoldma.livejournal.com
The kid has it about all sewn up, but I've got a stronghold there. I can't decide how long to keep being a thorn in his side.

Date: 2008-02-19 04:35 pm (UTC)
From: [identity profile] sauronwrap.livejournal.com
Oh, I see.

In that case, I like to keep fortifying juuuust long enough to distract them. Then finally let it fall. In the meantime, you've manuevered another army into an attack position near the continent, so once they think they've FINALLY gotten you out of there, you attack from someplace else and crush their spirit.

I mean, if parents don't do this for their kids, where will they learn it? (This is in no way promoting gundy's comment below, though.)

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